A while back I started working on a small zombie tower defense game in Unity for ipad. The project went though various changes. Eventually we went away from it being a game, to being an AI tech demo. So now I was tasked with making a small city area for humans and zombies to run around in. Luckily I only made one tower, so I didn’t waste too much time on assets that weren’t going to be used. Originally the intent was to have a top down view similar to Starcraft. With this in mind, I modeled everything fairly low poly. Then towards the end of the deadline it was decided to have some closeup shots. It was a challenge making everything look good up close when everything was originally meant to be seen from afar. As you can see, all the zombies are the same except for shirt color. In fact, the human is basically the zombie, but with all the blood layers turned off before saving the texture. I got the vegetation from the Unity Asset Store. Here are some more screenshots.
ScotchTapeWorm
My name is Bryan Tenorio. I'm a 3D Artist and Animator. I had the idea to do a blog posting my projects along with descriptions of how they went. I also plan on creating some tutorials. (I take requests), giving out free models, rigs, textures... I will also occasionally be posting inspiration as well as some motivation. Some good things are coming in the near future, so stay tuned and keep checking back!
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GREAT job!
Good job Bryan! I wish we could’ve done the Tower Defense game