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	<title>Scotchtapeworm3D</title>
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		<title>Scotchtapeworm3D</title>
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		<title>Zombie Apocalypse</title>
		<link>http://scotchtapeworm3d.wordpress.com/2011/09/11/zombie-apocalypse/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2011/09/11/zombie-apocalypse/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 04:38:21 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[apocalypse]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[zombie]]></category>
		<category><![CDATA[zombie apocalypse]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=345</guid>
		<description><![CDATA[A while back I started working on a small zombie tower defense game in Unity for ipad. The project went though various changes. Eventually we went away from it being a game, to being an AI tech demo. So now &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2011/09/11/zombie-apocalypse/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=345&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scotchtapeworm3d.files.wordpress.com/2011/09/02.png"><img src="http://scotchtapeworm3d.files.wordpress.com/2011/09/02.png?w=500&#038;h=289" alt="" title="02" width="500" height="289" class="alignnone size-full wp-image-347" /><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2011/09/04.png"><img src="http://scotchtapeworm3d.files.wordpress.com/2011/09/04.png?w=500&#038;h=289" alt="" title="04" width="500" height="289" class="alignnone size-full wp-image-349" /></a><br />
</a><a href="http://scotchtapeworm3d.files.wordpress.com/2011/09/03.png"><img src="http://scotchtapeworm3d.files.wordpress.com/2011/09/03.png?w=500&#038;h=289" alt="" title="03" width="500" height="289" class="alignnone size-full wp-image-348" /></a></p>
<p>A while back I started working on a small zombie tower defense game in Unity for ipad. The project went though various changes. Eventually we went away from it being a game, to being an AI tech demo. So now I was tasked with making a small city area for humans and zombies to run around in. Luckily I only made one tower, so I didn&#8217;t waste too much time on assets that weren&#8217;t going to be used. Originally the intent was to have a top down view similar to Starcraft. With this in mind, I modeled everything fairly low poly. Then towards the end of the deadline it was decided to have some closeup shots. It was a challenge making everything look good up close when everything was originally meant to be seen from afar. As you can see, all the zombies are the same except for shirt color. In fact, the human is basically the zombie, but with all the blood layers turned off before saving the texture. I got the vegetation from the Unity Asset Store. Here are some more screenshots.</p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2011/09/05.png"><img src="http://scotchtapeworm3d.files.wordpress.com/2011/09/05.png?w=500&#038;h=324" alt="" title="05" width="500" height="324" class="alignnone size-full wp-image-350" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2011/09/b.png"><img src="http://scotchtapeworm3d.files.wordpress.com/2011/09/b.png?w=500&#038;h=323" alt="" title="b" width="500" height="323" class="alignnone size-full wp-image-354" /></a><br />
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		<item>
		<title>50,000 Bones</title>
		<link>http://scotchtapeworm3d.wordpress.com/2011/08/22/50000-bones/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2011/08/22/50000-bones/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 06:43:13 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[activism]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bones]]></category>
		<category><![CDATA[Burma]]></category>
		<category><![CDATA[Congo]]></category>
		<category><![CDATA[genocide]]></category>
		<category><![CDATA[one million bones]]></category>
		<category><![CDATA[Sudan]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=329</guid>
		<description><![CDATA[&#8220;Imagine a busy city block bustling with people. From an alley silent, white-clad volunteers appear carrying armfuls of white handmade ceramic bones. They lay the bones in the center of the street and disappear, even as another volunteer appears carrying &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2011/08/22/50000-bones/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=329&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kickstarter.com/projects/onemillionbones/50000-bones-route-66-and-a-2-min-film"><img alt="" src="http://www.onemillionbones.org/storage/bonespicture.jpg?__SQUARESPACE_CACHEVERSION=1299474051656" class="alignnone" width="407" height="482" /></a></p>
<p>&#8220;Imagine a busy city block bustling with people. From an alley silent, white-clad volunteers appear carrying armfuls of white handmade ceramic bones. They lay the bones in the center of the street and disappear, even as another volunteer appears carrying more bones. Over the course of the day the pile expands outward to fill the entire block. Imagine the sight of 50,000 bones laid bare for the world to see. Imagine the power of that vision&#8230;&#8221;</p>
<p>Learn more <a href="http://www.kickstarter.com/projects/onemillionbones/50000-bones-route-66-and-a-2-min-film">here.</a> </p>
<span style="text-align:center; display: block;"><a href="http://scotchtapeworm3d.wordpress.com/2011/08/22/50000-bones/"><img src="http://img.youtube.com/vi/FFukmsLLG0k/2.jpg" alt="" /></a></span>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">scotchtapeworm3d</media:title>
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	</item>
		<item>
		<title>It&#8217;s been a while</title>
		<link>http://scotchtapeworm3d.wordpress.com/2011/07/11/its-been-a-while/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2011/07/11/its-been-a-while/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 03:03:24 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=318</guid>
		<description><![CDATA[Hello Everyone! I haven&#8217;t updated this thing in months. That is unacceptable! I started working for this company, and a lot my free time has been sucked up. Right now I&#8217;m working on a mobile game in unity. I don&#8217;t &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2011/07/11/its-been-a-while/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=318&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone! I haven&#8217;t updated this thing in months. That is unacceptable! I started working for this company, and a lot my free time has been sucked up. Right now I&#8217;m working on a mobile game in unity. I don&#8217;t know if I can show anything yet, but as soon as I can I&#8217;ll make sure to make a post or 2 talking about some of the things I&#8217;ve been doing. Regardless, I think it&#8217;s time to start being a lot more active on here. I may even do another tutorial soon if I find the right topic. (Maybe I should do one on animation&#8230;) Anyways, in the meantime Here are two portraits I did in pencil.</p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2011/07/smart-beautynormal.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2011/07/smart-beautynormal.jpg?w=500&#038;h=732" alt="" title="Smart BeautyNormal" width="500" height="732" class="alignnone size-full wp-image-319" /></a><a href="http://scotchtapeworm3d.files.wordpress.com/2011/07/torment.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2011/07/torment.jpg?w=500&#038;h=618" alt="" title="Torment" width="500" height="618" class="alignnone size-full wp-image-320" /></a></p>
<p>Reference from <a href="http://monjaram.deviantart.com/">http://monjaram.deviantart.com/</a> and <a href="http://ahrum-stock.deviantart.com/">http://ahrum-stock.deviantart.com/</a></p>
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			<media:title type="html">Torment</media:title>
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		<item>
		<title>Manny Rig 2.55</title>
		<link>http://scotchtapeworm3d.wordpress.com/2010/11/26/manny-rig-2-55/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2010/11/26/manny-rig-2-55/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 19:09:44 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=300</guid>
		<description><![CDATA[Here is a simple biped rig for Blender 2.55. The model itself was from Make Human I simply cut him up, and rigged him. I tried to make this rig fairly simple. It uses IK legs, and FK for the &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2010/11/26/manny-rig-2-55/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=300&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic01.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic01.jpg?w=500&#038;h=700" alt="" title="pic01" width="500" height="700" class="alignnone size-full wp-image-301" /></a></p>
<p>Here is a simple biped rig for Blender 2.55. The model itself was from <a href="http://www.makehuman.org/">Make Human</a>  I simply cut him up, and rigged him. I tried to make this rig fairly simple. It uses IK legs, and FK for the arms. I made the hand very easy to control. simply select the ring on the finger you want to curl, and rotate.<a href="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic02.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic02.jpg?w=500&#038;h=700" alt="" title="pic02" width="500" height="700" class="alignnone size-full wp-image-303" /></a> You can select multiple fingers at once to easily form a fist. The foot is about as complicated as it gets, but it&#8217;s still very easy to use. To stand on the toes, select and rotate the long rectangle above the foot.<a href="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic03.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic03.jpg?w=500&#038;h=700" alt="" title="pic03" width="500" height="700" class="alignnone size-full wp-image-304" /></a> To roll forward on the toes, select the smaller rectangle near the end of the foot and rotate.<a href="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic04.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/11/pic04.jpg?w=500&#038;h=700" alt="" title="pic04" width="500" height="700" class="alignnone size-full wp-image-305" /></a> The rest of the controls are pretty self explanatory.</p>
<p>Here is a quick animation test I did for a zombie video game I&#8217;m working on.<span style="text-align:center; display: block;"><a href="http://scotchtapeworm3d.wordpress.com/2010/11/26/manny-rig-2-55/"><img src="http://img.youtube.com/vi/aKxSiCJJD1Y/2.jpg" alt="" /></a></span></p>
<p>Play around with him, and make something cool. Post links to your animations, I want to see what you guys come up with!</p>
<p>Download Manny Here!<br />
<a href="http://www.mediafire.com/?y9zq8bljpgc3kwd">MannyRig2.55</a></p>
<p>Included on layer 1 is an uncut version of the model. Feel free to skin him if you don&#8217;t want to solely use the proxy.</p>
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		<title>Tutorial: Realistic Medium Poly Tree</title>
		<link>http://scotchtapeworm3d.wordpress.com/2010/10/06/tutorial-realistic-medium-poly-tree/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2010/10/06/tutorial-realistic-medium-poly-tree/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 22:46:01 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[medium poly]]></category>
		<category><![CDATA[mid poly]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vegitation]]></category>
		<category><![CDATA[xnormal]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=133</guid>
		<description><![CDATA[Before we get on to the tutorial, you should check out this awesome project I&#8217;ve been helping out with called One Million Bones! Vegetation has always been a neglected topic when it comes to tutorials. So I have decided to &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2010/10/06/tutorial-realistic-medium-poly-tree/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=133&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/treesunset.jpg"><img class="alignnone size-full wp-image-136" title="Treesunset" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/treesunset.jpg?w=500&#038;h=281" alt="" width="500" height="281" /></a></p>
<p>Before we get on to the tutorial, you should check out this awesome project I&#8217;ve been helping out with called <a href="http://www.onemillionbones.org/" title="One Million Bones">One Million Bones!</a>  <a href="http://www.onemillionbones.org/"><img alt="" src="http://www.creativeabq.org/userfiles/image/OMB_RGB_V1.jpg" title="One Million Bones" class="alignnone" width="150" height="192" /></a></p>
<p>Vegetation has always been a neglected topic when it comes to tutorials. So I have decided to give the community exactly what they have been asking for. This method makes a tree with a reasonable number of faces. (mine came out to 7,128) This allows for having multiple trees without your scene becoming too heavy. Another great thing about this method, is that you can use it in the blender game engine. If you&#8217;re not using Blender, you should be able to use the same methods in whichever program you are using.</p>
<p>In this tutorial you will be learning</p>
<p>Modeling from details first<br />
UV Unwrapping<br />
Creating normal Maps using <a href="http://www.xnormal.net/1.aspx">xNormal</a><br />
Applying Textures</p>
<p>First load your reference photo into the background.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/01.jpg"><img class="alignnone size-full wp-image-140" title="01" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/01.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a></p>
<p>Press &#8220;Shift +A&#8221; and insert a tube into the scene.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/02.jpg"><img class="alignnone size-full wp-image-141" title="02" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/02.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/03.jpg"><img class="alignnone size-full wp-image-142" title="03" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/03.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a></p>
<p>Start maping the tube to fit the trunk, and main branch.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/04.jpg"><img class="alignnone size-full wp-image-144" title="04" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/04.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/05.jpg"><img class="alignnone size-full wp-image-145" title="05" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/05.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/06.jpg"><img class="alignnone size-full wp-image-146" title="06" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/06.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a></p>
<p>Select one segment from the main branch, and duplicate it &#8220;Shift + D&#8221;.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/07.jpg"><img class="alignnone size-full wp-image-147" title="07" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/07.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a></p>
<p>Use this new segment to shape out another branch.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/08.jpg"><img class="alignnone size-full wp-image-149" title="08" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/08.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/09.jpg"><img class="alignnone size-full wp-image-150" title="09" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/09.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/10.jpg"><img class="alignnone size-full wp-image-151" title="10" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/10.jpg?w=500&#038;h=354" alt="" width="500" height="354" /></a></p>
<p>Repeat this same step for all of the main branches.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/11.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/11.jpg?w=500&#038;h=354" alt="" title="11" width="500" height="354" class="alignnone size-full wp-image-154" /></a></p>
<p>Right now, the tree looks flat. This is no good.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/12.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/12.jpg?w=500&#038;h=354" alt="" title="12" width="500" height="354" class="alignnone size-full wp-image-155" /></a></p>
<p>To fix this, start pulling around verts along the Y axis.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/13.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/13.jpg?w=500&#038;h=354" alt="" title="13" width="500" height="354" class="alignnone size-full wp-image-156" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/14.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/14.jpg?w=500&#038;h=354" alt="" title="14" width="500" height="354" class="alignnone size-full wp-image-157" /></a></p>
<p>Another thing you can do is to put the 3d cursor at the base of a branch, and rotate along the cursor.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/15.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/15.jpg?w=500&#038;h=354" alt="" title="15" width="500" height="354" class="alignnone size-full wp-image-158" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/16.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/16.jpg?w=500&#038;h=354" alt="" title="16" width="500" height="354" class="alignnone size-full wp-image-159" /></a></p>
<p>Repeat these same steps for all the branches.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/17.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/17.jpg?w=500&#038;h=354" alt="" title="17" width="500" height="354" class="alignnone size-full wp-image-160" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/18.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/18.jpg?w=500&#038;h=354" alt="" title="18" width="500" height="354" class="alignnone size-full wp-image-161" /></a></p>
<p>Now we need to connect all the main branches. to do this, delete the closest 2 faces where a branch intersects.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/19.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/19.jpg?w=500&#038;h=354" alt="" title="19" width="500" height="354" class="alignnone size-full wp-image-162" /></a></p>
<p>Now insert an edgeloop with &#8220;CTRL + R&#8221;.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/20.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/20.jpg?w=500&#038;h=354" alt="" title="20" width="500" height="354" class="alignnone size-full wp-image-163" /></a></p>
<p>Now merge the outer verts together, press &#8220;W&#8221; to open up the specials menu, and select Merge.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/21.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/21.jpg?w=500&#038;h=354" alt="" title="21" width="500" height="354" class="alignnone size-full wp-image-164" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/22.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/22.jpg?w=500&#038;h=354" alt="" title="22" width="500" height="354" class="alignnone size-full wp-image-165" /></a></p>
<p>This looks too uniform, so pull the verts around a bit so it looks natural.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/23.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/23.jpg?w=500&#038;h=354" alt="" title="23" width="500" height="354" class="alignnone size-full wp-image-166" /></a></p>
<p>Repeat these steps for all the branches.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/24.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/24.jpg?w=500&#038;h=354" alt="" title="24" width="500" height="354" class="alignnone size-full wp-image-167" /></a></p>
<p>Now we need to make the smaller branches, so add another tube.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/25.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/25.jpg?w=500&#038;h=354" alt="" title="25" width="500" height="354" class="alignnone size-full wp-image-168" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/26.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/26.jpg?w=500&#038;h=354" alt="" title="26" width="500" height="354" class="alignnone size-full wp-image-169" /></a></p>
<p>Start shaping out a branch.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/27.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/27.jpg?w=500&#038;h=354" alt="" title="27" width="500" height="354" class="alignnone size-full wp-image-170" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/28.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/28.jpg?w=500&#038;h=354" alt="" title="28" width="500" height="354" class="alignnone size-full wp-image-171" /></a></p>
<p>Duplicate this branch, and place it to make a forks.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/29.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/29.jpg?w=500&#038;h=354" alt="" title="29" width="500" height="354" class="alignnone size-full wp-image-172" /></a></p>
<p>Now it&#8217;s time to UV unwrap the tree, so split the 3D view, and select the UV/Image Editor.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/30.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/30.jpg?w=500&#038;h=354" alt="" title="30" width="500" height="354" class="alignnone size-full wp-image-173" /></a></p>
<p>Now open your bark texture.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/31.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/31.jpg?w=500&#038;h=354" alt="" title="31" width="500" height="354" class="alignnone size-full wp-image-174" /></a></p>
<p>Make sure that the caps are deleted.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/32.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/32.jpg?w=500&#038;h=354" alt="" title="32" width="500" height="354" class="alignnone size-full wp-image-175" /></a></p>
<p>Select the edges where branches connect, as well as an edgeloop running down the branch, and mark seam by pressing &#8220;CTRL + E&#8221;<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/33.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/33.jpg?w=500&#038;h=354" alt="" title="33" width="500" height="354" class="alignnone size-full wp-image-176" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/34.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/34.jpg?w=500&#038;h=354" alt="" title="34" width="500" height="354" class="alignnone size-full wp-image-177" /></a></p>
<p>Now select all, hit &#8220;U&#8221; and select unwrap.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/35.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/35.jpg?w=500&#038;h=354" alt="" title="35" width="500" height="354" class="alignnone size-full wp-image-178" /></a></p>
<p>Change the Viewport Shading to Textured<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/36.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/36.jpg?w=500&#038;h=354" alt="" title="36" width="500" height="354" class="alignnone size-full wp-image-179" /></a></p>
<p>Right now our UV&#8217;s are too small, so scale them up.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/37.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/37.jpg?w=500&#038;h=354" alt="" title="37" width="500" height="354" class="alignnone size-full wp-image-180" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/38.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/38.jpg?w=500&#038;h=354" alt="" title="38" width="500" height="354" class="alignnone size-full wp-image-181" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/39.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/39.jpg?w=500&#038;h=354" alt="" title="39" width="500" height="354" class="alignnone size-full wp-image-182" /></a></p>
<p>Some of the UV&#8217;s may be stretched, so edit them to make the bark texture a little more uniform<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/40.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/40.jpg?w=500&#038;h=354" alt="" title="40" width="500" height="354" class="alignnone size-full wp-image-183" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/41.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/41.jpg?w=500&#038;h=354" alt="" title="41" width="500" height="354" class="alignnone size-full wp-image-184" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/42.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/42.jpg?w=500&#038;h=354" alt="" title="42" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Repeat these last few steps for the small branch that we made.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/44.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/44.jpg?w=500&#038;h=354" alt="" title="44" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now on to the leaves. Load up a photo of a small leaf cluster into Gimp or Photoshop.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/45.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/45.jpg?w=500&#038;h=354" alt="" title="45" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Crop and scale the leaf cluster into either 512X512, or 1024X1024<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/46.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/46.jpg?w=500&#038;h=354" alt="" title="46" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Mask out your leaves from the background.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/47.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/47.jpg?w=500&#038;h=354" alt="" title="47" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>With this mask you can easily make your color and alpha map.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/48.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/48.jpg?w=500&#038;h=354" alt="" title="48" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/49.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/49.jpg?w=500&#038;h=354" alt="" title="49" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>These next new steps are optional, but making a normal map for your leaves will really help push this to the next level</p>
<p>In a new scene, Create a plane.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/50.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/50.jpg?w=500&#038;h=354" alt="" title="50" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Split the view and open the UV/Image Editor.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/51.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/51.jpg?w=500&#038;h=354" alt="" title="51" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Create a new material, turn on Z Transparency, and change the alpha value to 0.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/52.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/52.jpg?w=500&#038;h=354" alt="" title="52" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/53.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/53.jpg?w=500&#038;h=354" alt="" title="53" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now apply your texture maps.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/54.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/54.jpg?w=500&#038;h=354" alt="" title="54" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/55.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/55.jpg?w=500&#038;h=354" alt="" title="55" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>For your alpha map, uncheck Color. Check Alpha, and change the value to -1.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/56.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/56.jpg?w=500&#038;h=354" alt="" title="56" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>In the 3D view, change the display mode to GLSL, and change the Viewport Shading to Textured.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/57.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/57.jpg?w=500&#038;h=354" alt="" title="57" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/58.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/58.jpg?w=500&#038;h=354" alt="" title="58" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Add a Multires Modifier, and set the levels to 8.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/59.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/59.jpg?w=500&#038;h=354" alt="" title="59" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/60.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/60.jpg?w=500&#038;h=354" alt="" title="60" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/61.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/61.jpg?w=500&#038;h=354" alt="" title="61" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now go to Sculpt mode, and sculpt  the plane to give the leaves some depth.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/62.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/62.jpg?w=500&#038;h=354" alt="" title="62" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/63.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/63.jpg?w=500&#038;h=354" alt="" title="63" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/64.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/64.jpg?w=500&#038;h=354" alt="" title="64" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Duplicate your plane with &#8220;Shift + D&#8221; On one copy apply the modifier, on the other turn off the modifier.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/65.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/65.jpg?w=500&#038;h=354" alt="" title="65" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/66.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/66.jpg?w=500&#038;h=354" alt="" title="66" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Export both of your planes as .obj.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/67.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/67.jpg?w=500&#038;h=354" alt="" title="67" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>In Xnormal, import both your low poly plane, and your high poly plane.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/68.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/68.jpg?w=500&#038;h=354" alt="" title="68" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/69.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/69.jpg?w=500&#038;h=354" alt="" title="69" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>In Baking Options, chose where you want to save your file to, then Hit the Generate Maps button.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/70.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/70.jpg?w=500&#038;h=354" alt="" title="70" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/71.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/71.jpg?w=500&#038;h=354" alt="" title="71" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/72.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/72.jpg?w=500&#038;h=354" alt="" title="72" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Load up your bark texture into Gimp, or Photoshop, and desaturate it.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/73.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/73.jpg?w=500&#038;h=354" alt="" title="73" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/74.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/74.jpg?w=500&#038;h=354" alt="" title="74" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Apply a slight Gaussian Blur, Adjust the levels like so, Then Invert the image.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/75.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/75.jpg?w=500&#038;h=354" alt="" title="75" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/76.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/76.jpg?w=500&#038;h=354" alt="" title="76" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/77.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/77.jpg?w=500&#038;h=354" alt="" title="77" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>In Xnormal, click the &#8220;tools&#8221; tab, then &#8220;Hightmap to normal map&#8221;<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/78.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/78.jpg?w=500&#038;h=354" alt="" title="78" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Right Click in the Hightmap window, load your new bark texture. Then In the Normal map window, right click and select Generate.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/79.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/79.jpg?w=500&#038;h=354" alt="" title="79" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/80.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/80.jpg?w=500&#038;h=354" alt="" title="80" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now right click, and save your normal map.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/81.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/81.jpg?w=500&#038;h=354" alt="" title="81" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now go back to your original scene file, and add a plane. Open your leaf color map into the UV/Texture Editor, and unwrap the plane.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/82.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/82.jpg?w=500&#038;h=354" alt="" title="82" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Move the object center to the start of the twig.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/83.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/83.jpg?w=500&#038;h=354" alt="" title="83" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>With the face selected in edit mode, open the &#8220;specials&#8221; menue by hitting &#8220;W&#8221; then select &#8220;Subdivide&#8221;.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/84.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/84.jpg?w=500&#038;h=354" alt="" title="84" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Move the verts around so this plane does not appear flat at any angle.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/85.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/85.jpg?w=500&#038;h=354" alt="" title="85" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Add a new material to the plane. Enable z Transparency, and set the alpha value to 0.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/86.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/86.jpg?w=500&#038;h=354" alt="" title="86" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/87.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/87.jpg?w=500&#038;h=354" alt="" title="87" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Load your Color map to the UV coordinates.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/88.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/88.jpg?w=500&#038;h=354" alt="" title="88" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Check the Specular Color box. This will make the specularity look much more realistic.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/89.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/89.jpg?w=500&#038;h=354" alt="" title="89" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>For your Alpha map, check the Premultiply button, as well as the alpha button, and setting it to -1.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/90.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/90.jpg?w=500&#038;h=354" alt="" title="90" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>For your Normal map, make sure to check the normal map button, and that you change the Normal Space to Tangent.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/91.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/91.jpg?w=500&#038;h=354" alt="" title="91" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Repeat the same few steps for the Bark. (excluding the part on alphas)<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/92.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/92.jpg?w=500&#038;h=354" alt="" title="92" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Set the Shading Mode to GLSL.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/93.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/93.jpg?w=500&#038;h=354" alt="" title="93" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/94.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/94.jpg?w=500&#038;h=354" alt="" title="94" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>To get a better view,  of how the normal maps react, change the point light to a sun, and give it a slight angle.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/95.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/95.jpg?w=500&#038;h=354" alt="" title="95" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>To make the leaves double sided in the game engine, change the engine to &#8220;Game Engine&#8221;.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/96.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/96.jpg?w=500&#038;h=354" alt="" title="96" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now in Edit mode, select one face on the plane. In the Object Data Tab under Normals, check &#8220;Double Sided&#8221; In the same tab under Texture Face check &#8220;Two-side&#8221; as well as changing the transparency to Clip Alpha.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/97.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/97.jpg?w=500&#038;h=354" alt="" title="97" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/98.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/98.jpg?w=500&#038;h=354" alt="" title="98" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Duplicate the leaf cluster and position it onto the small branch.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/99.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/99.jpg?w=500&#038;h=354" alt="" title="99" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Keep doing this as many times as you feel the need. Try to position them in such a way that gives good volume without the need for ridiculous amounts of leaves.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/100.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/100.jpg?w=500&#038;h=354" alt="" title="100" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now join all the leaves to the branch, and move the pivot point to the end of the branch.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/101.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/101.jpg?w=500&#038;h=354" alt="" title="101" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now place the branch onto the main branches of the tree, and duplicate until the tree is full. Then parent all the branches to the tree with &#8220;CTRL + P&#8221;.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/102.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/102.jpg?w=500&#038;h=354" alt="" title="102" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/103.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/103.jpg?w=500&#038;h=354" alt="" title="103" width="500" height="354" class="alignnone size-full wp-image-185" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/104.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/10/104.jpg?w=500&#038;h=354" alt="" title="104" width="500" height="354" class="alignnone size-full wp-image-185" /></a></p>
<p>Now put it in a scene, and you&#8217;re done! (This image is from the Blender Game Engine)<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/10/treesunset.jpg"><img class="alignnone size-full wp-image-136" title="Treesunset" src="http://scotchtapeworm3d.files.wordpress.com/2010/10/treesunset.jpg?w=500&#038;h=281" alt="" width="500" height="281" /></a> </p>
<p>Here is a turntable of the tree<br />
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/15610075' width='400' height='300' frameborder='0'></iframe></div></p>
<p>Download the finished .blend <a href="http://www.mediafire.com/?5gd38b5kian3jz5">here</a></p>
<p>Also, post your creations. I want to see what you guys come up with!</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by-nc/3.0/"><img alt="Creative Commons License" style="border-width:0;" src="http://i.creativecommons.org/l/by-nc/3.0/88x31.png" /></a><br /><span>Medium Poly Tree</span> by <a href="scotchtapeworm3d.wordpress.com" rel="cc:attributionURL">Bryan Tenorio</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc/3.0/">Creative Commons Attribution-NonCommercial 3.0 Unported License</a>.</p>
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		<title>48 Hour GameJam</title>
		<link>http://scotchtapeworm3d.wordpress.com/2010/08/18/48-hour-game/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2010/08/18/48-hour-game/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 04:12:52 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[48 hours]]></category>
		<category><![CDATA[animate]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamejam]]></category>
		<category><![CDATA[nm gamejam]]></category>
		<category><![CDATA[programmer]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=94</guid>
		<description><![CDATA[This past weekend. August 13th -15th was the NM GameJam Where Animators, artists, and programmers in New Mexico formed teams to create the best video game they can in under 48 hours. There were 3 locations for this years GameJam. &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2010/08/18/48-hour-game/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=94&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/screen.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/screen.jpg?w=500&#038;h=281" alt="" title="Screen" width="500" height="281" class="alignleft size-full wp-image-98" /></a>  This past weekend. August 13th -15th was the <a href="http://www.nmgamejam.org/">NM GameJam</a> Where Animators, artists, and programmers in New Mexico formed teams to create the best video game they can in under 48 hours. There were 3 locations for this years GameJam. Albuquerque, Las Cruces, and Santa Fe. I found out about this litterally one week before from my good friend Ryan Leonski from <a href="http://www.subligaming.com/">Subliminal Gaming.</a>  Everyone assembles at their location at 5pm to meet with people, and talk about their interests and skills, then to form teams based off that. We already had our team before we came, so we met with everyone, but we stuck together and kept our team intact, which we call &#8220;Papa Pixel&#8221; </p>
<p>Our team consisted of<br />
Nialls  Chavez &#8211; Programmer<br />
Ryan Leonski &#8211; Programmer<br />
Shandin Woodward &#8211; Environment Artist<br />
Bryan Tenorio &#8211; character Animator</p>
<p>All the teams were given 3 keywords, 2 of which needed to be implemented into their game. This year&#8217;s keywords were <em>Outlaw</em>, <em>Wicked</em>, and <em>Shrink</em> We used the words <em>Outlaw</em>, and <em>Shrink</em> about as literally as we could. Our game is called &#8220;The Shrinking of Outlaw Bill&#8221; It&#8217;s a stealth, platformer. You are an outlaw who has the ability to shrink. So you must steal gold from people in the desert, whilst staying out of sight.<a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/hide.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/hide.jpg?w=500&#038;h=281" alt="" title="Hide" width="500" height="281" class="alignnone size-full wp-image-101" /></a></p>
<p>At the end of the third level there is a boss, but instead of fighting him you must shrink and climb up to steal the gold from his pocket!<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/climbing2.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/climbing2.jpg?w=500&#038;h=281" alt="" title="Climbing2" width="500" height="281" class="alignnone size-full wp-image-106" /></a></p>
<p>I did the character animations for the main character, as well as all the enemies. Outlaw Bill was the first character I worked on. First I modeled him in Blender. I kept the model pretty low poly, since a lot of the detail would have been lost anyways. Then after I rigged him, I did all the animations. The other characters were based off of the original model, and used the same rig. This saved me lots more time than if I were to make each character from scratch.<br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/model.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/model.jpg?w=500&#038;h=500" alt="" title="model" width="500" height="500" class="alignnone size-full wp-image-108" /></a><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/anim.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/anim.jpg?w=500&#038;h=500" alt="" title="anim" width="500" height="500" class="alignnone size-full wp-image-110" /></a></p>
<p>For this game we did 2D, so even though I was doing my characters in 3D That wasn&#8217;t a problem. I simply rendered out each frame and made sprites for all the animations which would then be put into the game. This is how they created many older games such as <a href="http://www.mikehart.net/port/list/topsnesgames/donkey_kong_country.jpg">Donkey Kong country</a>, and <a href="http://ui09.gamefaqs.com/1928/gfs_46808_2_2.jpg">Toy Story</a> for the SNES.</p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/outlaw_lay.png"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/outlaw_lay.png?w=500&#038;h=83" alt="" title="Outlaw_Lay" width="500" height="83" class="alignright size-full wp-image-115" /></a><br />
<a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/lay.gif"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/lay.gif?w=500" alt="" title="lay"   class="alignleft size-full wp-image-118" /></a></p>
<p>You can download the game <a href="http://www.subligaming.com/outlaw_bill.html">here!</a></p>
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		<slash:comments>4</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/809f97106b8279c1a8326b5ab9de5d47?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=R" medium="image">
			<media:title type="html">scotchtapeworm3d</media:title>
		</media:content>

		<media:content url="http://scotchtapeworm3d.files.wordpress.com/2010/08/screen.jpg" medium="image">
			<media:title type="html">Screen</media:title>
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			<media:title type="html">Hide</media:title>
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		<media:content url="http://scotchtapeworm3d.files.wordpress.com/2010/08/climbing2.jpg" medium="image">
			<media:title type="html">Climbing2</media:title>
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		<media:content url="http://scotchtapeworm3d.files.wordpress.com/2010/08/model.jpg" medium="image">
			<media:title type="html">model</media:title>
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			<media:title type="html">anim</media:title>
		</media:content>

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			<media:title type="html">Outlaw_Lay</media:title>
		</media:content>

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			<media:title type="html">lay</media:title>
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		<item>
		<title>0000</title>
		<link>http://scotchtapeworm3d.wordpress.com/2010/08/11/0000/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2010/08/11/0000/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 04:03:38 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[0000]]></category>
		<category><![CDATA[0000 the movie]]></category>
		<category><![CDATA[aaron Behr]]></category>
		<category><![CDATA[eddie alcazar]]></category>
		<category><![CDATA[pre visualization]]></category>
		<category><![CDATA[previsualization]]></category>
		<category><![CDATA[previz]]></category>
		<category><![CDATA[synthetic creatures]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=85</guid>
		<description><![CDATA[&#8220;The mind of one man will galvanize a global revolution. His technology will birth a new era of human existence and social connection, but this great gift is rooted in dark tragedy. If he is to survive, he will need &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2010/08/11/0000/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=85&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs110.ash2/38856_148964991783670_148131968533639_438332_6792113_n.jpg" title="0000" class="alignnone" width="482" height="719" /></p>
<p>&#8220;The mind of one man will galvanize a global revolution. His technology<br />
will birth a new era of human existence and social connection, but this<br />
great gift is rooted in dark tragedy. If he is to survive, he will need<br />
the help of many, and if we are to survive, our awareness must grow.&#8221;</p>
<p>Here is some Test footage for this upcoming film by Eddie Alcazar, and staring Aaron Behr.</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/13918990' width='400' height='300' frameborder='0'></iframe></div>
<p>Below is a sample of some of my previz work that I have been doing to help with the filming process.</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/13929133' width='400' height='300' frameborder='0'></iframe></div>
<p>Make sure you check out the <a href="http://0000themovie.com/">Official Website</a> And also don&#8217;t forget to &#8220;Like It&#8221; on <a href="http://www.facebook.com/home.php?#!/0000themovie">Facebook</a> to get all the latest news about the film.</p>
<p>Keep an eye out for more on this movie. It&#8217;s going to be good. </p>
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			<media:title type="html">0000</media:title>
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		<item>
		<title>Portraits</title>
		<link>http://scotchtapeworm3d.wordpress.com/2010/08/04/portraits/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2010/08/04/portraits/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 18:22:18 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=65</guid>
		<description><![CDATA[I decided to dedicate a whole week solely to practicing my skills in drawing the human head. Another reason for this was an excuse to do a self portrait. First I drew my portrait in pencil. I don&#8217;t have a &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2010/08/04/portraits/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=65&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/self_portrait_painting01_50percent.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/self_portrait_painting01_50percent.jpg?w=500&#038;h=650" alt="" title="Self_Portrait" width="500" height="650" class="alignnone size-full wp-image-66" /></a></p>
<p>I decided to dedicate a whole week solely to practicing  my skills in drawing the human head. Another reason for this was an excuse to do a self portrait. First I drew my portrait in pencil. I don&#8217;t have a scanner, so I resorted to my handy little digital camera. (Expect some free CG Textures soon!) At first I wanted to go with a comic look with inked lines, and cell shading. I first attempted to do the inking in <a href="http://gimp.org">Gimp</a> This wasn&#8217;t working out too well. I have a hard time drawing with a tablet. I can never seem to draw a straight line with one. It&#8217;s just so awkward compared to real life. Maybe if I had a Cintiq instead of my 4X6 Graphire. After my many attempts at digital inking, I changed my mind and decided to just do a digital painting. I adjusted the levels of the pencil layer, and set the blending mode to Multiply on top of the paint layer. This way it retains some of the roughness that came with the pencil sketch (which I like)</p>
<p>Here are a few of the better sketches I did. Drawing profile views was always a weakness for me, so this week I decided to tackle that problem HEAD ON. Head on! Get it? because I&#8217;m drawing heads. Ok, forget I said that. Anyways, It looks like I finally got profile views down, so I&#8217;m pretty happy about that. Reference from Flickr, and Deviantart.</p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/self_portrait.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/self_portrait.jpg?w=500&#038;h=666" alt="" title="Self_Portrait" width="500" height="666" class="alignnone size-full wp-image-75" /></a> </p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1501.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1501.jpg?w=500&#038;h=666" alt="" title="IMG_1501" width="500" height="666" class="alignnone size-full wp-image-68" /></a></p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1503.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1503.jpg?w=500&#038;h=666" alt="" title="IMG_1503" width="500" height="666" class="alignnone size-full wp-image-69" /></a></p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1496.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1496.jpg?w=500&#038;h=666" alt="" title="IMG_1496" width="500" height="666" class="alignnone size-full wp-image-70" /></a></p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1495.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1495.jpg?w=500&#038;h=666" alt="" title="IMG_1495" width="500" height="666" class="alignnone size-full wp-image-71" /></a></p>
<p><a href="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1497.jpg"><img src="http://scotchtapeworm3d.files.wordpress.com/2010/08/img_1497.jpg?w=500&#038;h=666" alt="" title="IMG_1497" width="500" height="666" class="alignnone size-full wp-image-72" /></a></p>
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			<media:title type="html">Self_Portrait</media:title>
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		<title>Stop Putting Off Your Goals</title>
		<link>http://scotchtapeworm3d.wordpress.com/2010/08/01/laziness-kills/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2010/08/01/laziness-kills/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 19:21:01 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Motivation]]></category>
		<category><![CDATA[big picture]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[laziness]]></category>
		<category><![CDATA[momentum]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=47</guid>
		<description><![CDATA[Here is wake up call that I believe everyone needs to hear. We all have goals, yet it so easy to get distracted and wander off course. We live in an age where we need everything NOW. We know what &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2010/08/01/laziness-kills/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=47&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://scotchtapeworm3d.wordpress.com/2010/08/01/laziness-kills/"><img src="http://img.youtube.com/vi/rGc08zX1vC8/2.jpg" alt="" /></a></span>
<p>Here is wake up call that I believe everyone needs to hear. We all have goals, yet it so easy to get distracted and wander off course. We live in an age where we need everything NOW. We know what we need to do to create the life that we want, yet we hardly take initiative. It&#8217;s discouraging to see how slow, and minute your efforts are. We feel like this goal is so far away, putting off the work wont be much of a problem. &#8220;One cookie wont hurt&#8221; &#8220;I&#8217;ll run tomorrow&#8221; &#8220;I&#8217;ll just watch TV for a little bit&#8221; &#8220;I&#8217;ll do my homework later&#8221;&#8230; You know what? That one cookie will hurt! And so will anything else that is counter intuitive to your goals. If you&#8217;re goal is to lose weight, then why aren&#8217;t you doing cardio every day? If you&#8217;re goal is to graduate medical school, then why aren&#8217;t you tearing apart those books absorbing every bit of knowledge you can? If you&#8217;re goal is to be a great artist, then why aren&#8217;t you drawing right now? Laziness will only hurt us. I challenge you right now, to put down that cookie, and go run around the neighborhood, Reread that last chapter in your textbook, Start that drawing that you&#8217;ve had in your head. I challenge you to take action right now, and get some forward momentum in your life, and rid yourself of laziness forever!</p>
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		<title>Rude Awakening</title>
		<link>http://scotchtapeworm3d.wordpress.com/2010/07/28/rude-awakening/</link>
		<comments>http://scotchtapeworm3d.wordpress.com/2010/07/28/rude-awakening/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 04:37:47 +0000</pubDate>
		<dc:creator>scotchtapeworm3d</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[awakening]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[pantin]]></category>
		<category><![CDATA[rude]]></category>
		<category><![CDATA[rude awakening]]></category>
		<category><![CDATA[simple biped rig]]></category>
		<category><![CDATA[sleeping]]></category>

		<guid isPermaLink="false">http://scotchtapeworm3d.wordpress.com/?p=52</guid>
		<description><![CDATA[A quick little animation exercise I did. A guy is sleeping against a tree only to be awakened by a football to the face! He has no intention of throwing the ball back. I originally started to do this using &#8230; <a href="http://scotchtapeworm3d.wordpress.com/2010/07/28/rude-awakening/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=scotchtapeworm3d.wordpress.com&amp;blog=14808252&amp;post=52&amp;subd=scotchtapeworm3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://scotchtapeworm3d.wordpress.com/2010/07/28/rude-awakening/"><img src="http://img.youtube.com/vi/lEKzH03WnTU/2.jpg" alt="" /></a></span>
<p>A quick little animation exercise I did. A guy is sleeping against a tree only to be awakened by a football to the face! He has no intention of throwing the ball back.</p>
<p>I originally started to do this using Kiopaa&#8217;s <a href="http://blenderartists.org/forum/showthread.php?t=173323">Pantin Rig</a> for Blender 2.52 Alpha. However, while I was blocking in the key poses I realized that the rig wasn&#8217;t working as well as it should in the new blender 2.53 Beta. When I tried to turn him all the way around, his body warped. So I had to change the animation up a little bit. (Originally he was going to turn and walk away with the football.) Since I couldn&#8217;t turn him all the way around, I made him sit back down at the tree. During this whole process, I was having quite a hard time animating the eyes. I just couldn&#8217;t move them where I wanted to, so I was starting to get fed up with this rig. (it was meant for Blender 2.52 after all.) My self imposed deadline of Wedsday was drawing near, so I knew I had to do something. I don&#8217;t know of any working rigs for the new Blender 2.53, and I didn&#8217;t have time to rig up my own. So I went back to 2.49b, and loaded up Nathan Vegdahl&#8217;s <a href="http://blenderartists.org/forum/showthread.php?t=131079">Simple Biped Rig</a> I basically redid everything with this new rig. I was having a much easier time. I didn&#8217;t have as much time to work on this week&#8217;s project as much as I would like, due to those setbacks I mentioned, and other responsibilities. Check back here next Wednesday and see what knew thing I have to share with you guys.</p>
<p>Also, you might want to keep checking back, because I have something else I want to share. What is it you ask? You&#8217;re just going to have to find out for yourself!</p>
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